The new Kodu patch. 1.4.61.0 (the need for which I posted 21-Dec-2014) is now available to update your existing version (1.4.59.0). Check out this gamelab user forum post for the release summary, but based on our use of Kodu this past UVa Saturday Enrichment 3D class, the biggest impact is on the "slider" fix. In the previous 1.4.59.0 version, when you went to change the "size" or "height" of your character in "properties", you'd get a slider, but if you tried to use your mouse or touch pad to grab the slider to move it up or down, it would just disappear without making any changes and you had to use the arrow keys, instead (Kodu posted this workaround on their user forum). 1.4.61.0 version fixes this.
Well, a big old snow storm cancelled our 3D class today, but gave me some extra time to build a class challenge project for our rescheduled last class - ImpossibleRushClone! I built a Kodu game template to try to replicate (clone) the basic concept of the Impossible Rush game, using Kodu "switch page" statements to change the color of the dropping blip to appear and change colors at random intervals, and creating a Kodu character that can change color on the fly depending on you setting it based on the current color of the blip once it appears using arrow keys to move Kodu to catch the blip and score. I left this template at it's "testing" stage; remember, in class, we talked about while developing your project, you want to make it as easy as possible to test what you program as you go along, especially if you change stuff, to make sure what once worked continues to work (regression testing). In this game, I made the Kodu extra big to immediately see the "bump" action against the blip, and I gave the 2 blip colors their own score to make sure the scoring was dependent on the color of the Kodu matching the color of the blip. To clean it up, I'd make the Kodu smaller and consolidate scoring to 1 score. Check out the template I posted to the class wiki, named ImpossibleRushClone.Kodu2.
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