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Sunday, January 4, 2015

Where's pause?

I'm an avid Slate reader, and just discovered a Gaming blog they sponsor, made up of professional game reviewers. They're 7 entries in, and the quality of the discussion is very impressive. They cover issues such as:

[Traditional gaming] rewards not only impersonal violence but the sort of obsession and urgency that can so easily infect our work and our personal lives in the Internet age: the sense that that there is always more to do, that the numbers can (and must) always go higher, that stopping is a kind of failure. (entry 2, regarding the new version of the narrative game Kentucky Zero Route)

Many of us keep tabs on social media out of anxiety: We’re scared of what might happen if we ever look away. That isn’t a good feeling, and I am concerned that, in their hope to be “addictive,” video games are striving to model exactly that.  (entry 4, discussion about new games without "pause game" option)

Similarly, I think the divide in video games between “e-sports” and, for lack of a better term, “e-arts” is becoming wider... I think it is right and meet that I spend the majority of my time on the video games that are boldly exploring the frontiers of make-believe, and that I should spend less of my time on video games that are pure competitions. (entry 5, discussion about why narrative games are "games")

And, I learned a new word used in the game review community: Grok!

"... to understand so thoroughly that the observer becomes a part of the observed."








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sepinventors@gmail.com

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Charlottesville, VA, United States
I'm a freelance ed tech consultant involved with learning labs throughout the Charlottesville area. M.Ed with 10+ yrs programming experience in private industry, loving reconnecting to the fun teaching animation programming.