Library
Sunday, August 18, 2013
I've just put the finishing touches on a new animation lesson plan, building on stop gap animation I explored with the UVa Summer Enrichment sessions. This involves incorporating the capabilities of one animation platform into another. For example, you can take multiple pictures of an Alice animation while it's playing (there's a "take a picture" button on the top right of the player screen). I suggest animating a "she-builder" character you've made where it repeats the animation (for example, add a "loop" condition, "infinity" times), then "take a picture" throughout the loop cycle (you can hit this button while the animation is playing; there is a slight lag, 2-3 seconds, before you can take the next picture) so that you have at least 6 pictures with your character in different positions. Then, in Scratch, import the first picture as a sprite, then in the "costumes" tab for this new sprite, add the remaining pictures. In your "script" tab, then program something like, when green flag clicked>forever>next costume. You can animate some pretty cool looks this way, adding 3D to a Scratch project. This approach gives kids not quite ready to animate a full Alice project the opportunity to use it's rich character and animation libraries in an elementary Scratch scene editor to get some fairly sophisticated action going. I'll create a screen cast next week to step through this lesson plan.
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- Jen Walters
- Charlottesville, VA, United States
- I'm a freelance ed tech consultant involved with learning labs throughout the Charlottesville area. M.Ed with 10+ yrs programming experience in private industry, loving reconnecting to the fun teaching animation programming.
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